Night Lords Kill Team!

Sidenotes

  • I'm using the Battlescribe Markdown Export, to check and see if it works on the site... I may have to create some sort of auto-correct script, as the asterixes don't really work for me I think.

Here we are again, with another Army List. I'm going to have to revise my 1K army - again - as it was scrutinized and found wanting...

However, I got the Kill Team rulebook now, and that might get me started in quicker games for learning!

Kill Team Detachment (Chaos Space Marines: Codex (2012) v2012) (197pts)

Uncategorised

* #### Force Options (Supplement options here) ####
Night Lords

Troops (137pts)

* #### Raptors (137pts) ####
Meltagun, 5x Raptor, Veterans of the Long War

* #### Raptor Champion ####
Bolt Pistol, Power Sword

  * #### Combat Specialist ####
  Hatred

  * #### Indomitable Specialist ####
  Feel No Pain

  * #### Weapon Specialist ####
  Eagle-Eye

Fast Attack (60pts)

* #### Chaos Spawn (60pts) ####

2x Spawn

Created with BattleScribe

As for the specialists:

  • Combat Specialist (Hatred): Regular Raptor, re-roll all failed to-hit attacks in first round of combat. Taken from the Rulebook.
  • Indomitable Specialist (Feel No Pain): Regular Raptor, roll a 5+ for unsaved Wounds. Taken from the Rulebook.
  • Weapon Specialist (Eagle-Eye): Raptor with Melta. Increase range (including Melta range!) by 50%. So... Melta distance will be 9" instead of 6". Taken from the KT rules.

I eye-balled Hit&Run and Bane of Vehicles as well, but the first doesn't really seem fitting to a single 1 Wound character, and the latter seems rather odd. What's a "failed armor penetration" roll, when I can also re-roll glances to see if I can Pen? What's the difference between "failed armor penetration" and a "glance" (being a hit that doesn't Pen)? Does "failed armor penetration" also include "hit, but didn't glance"?

Let me know what you think!?

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